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Super Mario 64 ( iQue Prototypes, 64DD Version)
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Test: Yuichi Iwasa - Cave Climb - 01 (Stage) Test: Yuichi Iwasa - Switchboard - 04 (Stage)
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"hishi" might refer to Hiroaki Hishinuma, one of the Level Designers. Test: Shinya Hiratake - Last Bowser - 001 (Stage) Shinya Hiratake is one of the Level Design staff. Haya might refer to Koichi Hayashida (Director), Takeshi Hayakawa (Programming Support) or Asuka Hayazaki (Music). Test - Haya - Sky - Flip Panel - GripOff (Stage)
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Test: Shigetoshi Gohara - Beat Block - 04 (Stage)Īlso referenced in the code of the prototype. Also referenced in the code and ml of the prototype. Shigetoshi Gohara is a Sound Programming & Effects staff. Test: Shigetoshi Gohara - Beat Block - 03 (Stage) Test: Cosmic Clone - Beat Block - Wallop (Stage) Test: Norihiro Aoyagi - Beat Block (Stage) May have been an earlier version World 8-6/Special 8-4 (LavaWheelStage). Multiple byml files and the code file contain references to levels that do not exist in the final game.Īlso referenced in the ml of the prototype.įortressSpikeStage is World 8-1. This is technically used for some situations when there isn't meant to be background music playing, but the track isn't actually audible. Super Mario 3D World also has a duplicate copy of its Super Star theme. A copy of the Super Star theme called StmDummy.bcstm can be found in the music folder.
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